The goal is simple: to offer an accessible, dynamic, and fun game, while inspiring players to discover often-overlooked myths, such as those of the African, Korean, Norse, Aztec, and Persian pantheons. 

Each character has their own powers inspired by their culture, and each arena incorporates the symbols, locations, and imagery of these mythologies.

My goal is to create an experience that combines immediate entertainment with cultural curiosity. Elysium is designed as an evolving universe that can be enriched over time with new mythologies and new deities. It’s a mythological journey that’s fun and accessible to everyone.

Goddess of fertility, rain, and wisdom.

Dragon God, ruler of the seas.

Goddess of the wind, storms, lightning, death, and rebirth.

Spider God, master of stories and cunning.

Goddess of locks, doors, and justice.

God of vengeance and silence.

Mother goddess of fertility and the earth.

The dog god, protector of twins, and guide of souls in the underworld.

Goddess who protects life and plants.

God of justice, the sun, and the covenant.